#VRML V2.0 utf8 WorldInfo { title "Spazz3D" info [ "This VRML World was created with Spazz3D, a VRML 97 authoring tool" "www.spazz3d.com" ] } DEF DUMMY Transform{ children[ DEF dad_Box1 Transform { translation -1.87176 0.86 0.0 rotation 0.865 0.503 0.0 0.684 children [ DEF BOX1_TOUCHSENSOR TouchSensor{} DEF Box1 Shape { appearance Appearance { material DEF Red_mat Material { diffuseColor 1.0 0.0 0.0 } } geometry IndexedFaceSet { solid TRUE creaseAngle 1.047 coord Coordinate { point [ -0.50000 0.50000 -0.50000 -0.50000 0.50000 0.50000 0.50000 0.50000 0.50000 0.50000 0.50000 -0.50000 -0.50000 -0.50000 -0.50000 -0.50000 -0.50000 0.50000 0.50000 -0.50000 0.50000 0.50000 -0.50000 -0.50000 ] } coordIndex [ 0 1 2 -1 0 2 3 -1 1 5 6 -1 1 6 2 -1 2 6 7 -1 2 7 3 -1 3 7 4 -1 3 4 0 -1 0 4 5 -1 0 5 1 -1 6 5 4 -1 6 4 7 -1 ] } } ] } ] } DEF Light1 DirectionalLight { ambientIntensity 0.000 intensity 1.000 direction 0.99489 0.08952 0.04676 color 1.0 1.0 1.0 on FALSE } DEF ANIMATION TimeSensor{cycleInterval 1} DEF INTERP PositionInterpolator { key [0 0.5 1] keyValue [ 0 0 0 0 1 0 0 0 0 ] } ROUTE ANIMATION.fraction TO INTERP.fraction ROUTE INTERP.value TO DUMMY.translation DEF BOOLEAN_TO_TIME BooleanEventToCurrentTime{} # This ROUTE will trigger the animation on any boolean value ROUTE BOX1_TOUCHSENSOR.isOver TO BOOLEAN_TO_TIME.booleanField # This ROUTE will trigger the animation only on true values #ROUTE BOX1_TOUCHSENSOR.isOver TO BOOLEAN_TO_TIME.trueFilter # This ROUTE will trigger the animation only on false values #ROUTE BOX1_TOUCHSENSOR.isOver TO BOOLEAN_TO_TIME.falseFilter ROUTE BOOLEAN_TO_TIME.currentTime TO ANIMATION.startTime