Background { color 0 0 0 } DEF world-TIMER TimeSensor { loop TRUE cycleInterval 3.333 } DEF Box01 Transform { translation -100 0 100 children [ Shape { appearance [ MultiAppearance { material Material { diffuseColor 0.6039 0.6039 0.898 } } ] geometry MultiMesh { coord DEF Box01-COORD Coordinate { point [ -15 0 15 15 0 15 -15 0 -15 15 0 -15 -15 30 15 15 30 15 -15 30 -15 15 30 -15 ] } coordIndex [ 0 2 3 -1 3 1 0 -1 4 5 7 -1 7 6 4 -1 0 1 5 -1 5 4 0 -1 1 3 7 -1 7 5 1 -1 3 2 6 -1 6 7 3 -1 2 0 4 -1 4 6 2 -1 ] smoothingIndex [ 2 -1 2 -1 3 -1 3 -1 4 -1 4 -1 5 -1 5 -1 6 -1 6 -1 7 -1 7 -1 ] appearanceIndex [ 1 1 0 0 4 4 3 3 5 5 2 2 ] textureMappings [ ] } } DEF Box01-BEZPOS-INTERP BezierVecInterpolator { key [ 0 0.3 0.5 1 ] keyValue [ -100 0 100 -120 0 40 -124 0 -44 -124 0 -44 -124 0 -44 -124 0 -44 -124 0 -44 -124 0 -44 -100 0 -100 -100 0 -100 0.01878 0 -133.3 99.96 0 -100 ] } ROUTE world-TIMER.fraction_changed TO Box01-BEZPOS-INTERP.set_fraction ROUTE Box01-BEZPOS-INTERP.value_changed TO Box01.set_translation ] } DEF Camera01 Viewpoint{ position 2.983 113.4 362.3 orientation 0.9614 -0.2725 -0.03926 -0.2975 fieldOfView 0.6024 description "Camera01" } DEF Camera01.Target Transform { translation -28.44 0 -21.85 children [ ] }