#VRML V2.0 utf # This file fully qualifies all the class names of nodes used in the file. # It can be read from an applet which redefines the nodeSearchPath # to be the simple string "RELATIVE_TO_CODEBASE" DEF PYRAMID shout3d.core.Transform { rotation 0 1 0 .79 children shout3d.core.Shape { appearance shout3d.core.Appearance { material shout3d.core.Material { diffuseColor .6 .6 1 } } geometry custom_nodes.Pyramid { width 4 height 2 depth 1 } } } }