#VRML V2.0 utf8 #Cosmo Worlds V2.0 WorldInfo { info "Published by Cosmo Worlds V2.0" } Viewpoint { position -5.81648 4.3851 12.9456 orientation -0.539834 -0.815329 -0.209327 0.771214 fieldOfView 0.785398 } Transform { children Shape { appearance Appearance { material Material { } } geometry DEF _0 IndexedFaceSet { coord Coordinate { point [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 6, 7, 1, 0, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1 ] creaseAngle 0.5 normalIndex [ ] } } translation 0 1 0 scale 3 1 1 } Transform { children Shape { appearance Appearance { material DEF _1 Material { } } geometry DEF _2 IndexedFaceSet { coord Coordinate { point [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 6, 7, 1, 0, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1 ] creaseAngle 0.5 normalIndex [ ] } } translation 2 1 5.38011 rotation 0 1 0 1.0472 scale 1 1 2.38011 } Transform { children Transform { children Shape { appearance Appearance { material USE _1 } geometry DEF _3 IndexedFaceSet { coord Coordinate { point [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 6, 7, 1, 0, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1 ] creaseAngle 0.5 normalIndex [ ] } } translation -2.82424 1 6 rotation 0 0 1 0.785397 } translation 0 0.635134 0 scale 1 0.364866 1 } NavigationInfo { avatarSize [ 0.25, 1.6, 0.75 ] headlight TRUE speed 1 type "WALK" visibilityLimit 0 } Transform { children Shape { appearance Appearance { material USE _1 } geometry DEF _4 IndexedFaceSet { coord Coordinate { point [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 6, 7, 1, 0, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1 ] creaseAngle 0.5 normalIndex [ ] } } translation -1 2 -0.0260569 rotation 0 1 0 3.14159 scale 0.379199 0.379199 0.379199 } Transform { children Shape { appearance Appearance { material USE _1 } geometry DEF _5 IndexedFaceSet { coord Coordinate { point [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 6, 7, 1, 0, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1 ] creaseAngle 0.5 normalIndex [ ] } } translation 1.65325 2 5.23289 rotation 0 1 0 2.61799 scale 0.253841 0.253841 0.253841 } Transform { children Shape { appearance Appearance { material USE _1 } geometry DEF _6 IndexedFaceSet { coord Coordinate { point [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 6, 7, 1, 0, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1 ] creaseAngle 0.5 normalIndex [ ] } } translation -3.55633 1.20639 5.61275 rotation -0.174037 0.984739 0 3.14159 scale 0.160964 0.160964 0.160964 } Transform { children Shape { appearance Appearance { material USE _1 } geometry DEF _7 IndexedFaceSet { coord Coordinate { point [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 6, 7, 1, 0, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1 ] creaseAngle 0.5 normalIndex [ ] } } translation -2 1 5.64341 rotation 0 0 -1 0.349857 scale 0.352743 0.352743 0.352743 }