DEF COLOR_PER_POLY Transform { translation -3 0 0 children Shape { appearance MultiAppearance { material Material { } selfIlluminate TRUE } geometry MultiMesh { coord Coordinate { point [ 0 1 1, 0 -1 1, 1 0.257106 1, 1 0 1, 1 0.257106 -1, 1 0 -1, 0 1 -1, 0 -1 -1, -1 0 -1, -1 -0.236784 -1, -1 -0.236784 1, -1 0 1, -2 0 -1, -2 -0.236784 -1, -2 -0.236784 1, -2 0 1, -3 1 -1, -3 -1 -1, -3 -1 1, -3 1 1, -4 0.153767 -1, -4 0 -1, -4 0 1, -4 0.153767 1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1, 9, 8, 6, 7, -1, 10, 9, 7, 1, -1, 11, 10, 1, 0, -1, 8, 11, 0, 6, -1, 13, 12, 8, 9, -1, 14, 13, 9, 10, -1, 15, 14, 10, 11, -1, 12, 15, 11, 8, -1, 17, 16, 12, 13, -1, 18, 17, 13, 14, -1, 19, 18, 14, 15, -1, 16, 19, 15, 12, -1, 20, 21, 22, 23, -1, 21, 20, 16, 17, -1, 22, 21, 17, 18, -1, 23, 22, 18, 19, -1, 20, 23, 19, 16, -1 ] colorPerVertex false color Color { color [ 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1 ] } } } } DEF COLOR_PER_VERTEX Transform { translation 3 0 0 children Shape { appearance MultiAppearance { material Material { } selfIlluminate TRUE } geometry MultiMesh { coord Coordinate { point [ 0 1 1, 0 -1 1, 1 0.257106 1, 1 0 1, 1 0.257106 -1, 1 0 -1, 0 1 -1, 0 -1 -1, -1 0 -1, -1 -0.236784 -1, -1 -0.236784 1, -1 0 1, -2 0 -1, -2 -0.236784 -1, -2 -0.236784 1, -2 0 1, -3 1 -1, -3 -1 -1, -3 -1 1, -3 1 1, -4 0.153767 -1, -4 0 -1, -4 0 1, -4 0.153767 1 ] } coordIndex [ 0, 1, 3, 2, -1, 4, 5, 7, 6, -1, 2, 3, 5, 4, -1, 6, 0, 2, 4, -1, 1, 7, 5, 3, -1, 9, 8, 6, 7, -1, 10, 9, 7, 1, -1, 11, 10, 1, 0, -1, 8, 11, 0, 6, -1, 13, 12, 8, 9, -1, 14, 13, 9, 10, -1, 15, 14, 10, 11, -1, 12, 15, 11, 8, -1, 17, 16, 12, 13, -1, 18, 17, 13, 14, -1, 19, 18, 14, 15, -1, 16, 19, 15, 12, -1, 20, 21, 22, 23, -1, 21, 20, 16, 17, -1, 22, 21, 17, 18, -1, 23, 22, 18, 19, -1, 20, 23, 19, 16, -1 ] colorPerVertex true color Color { color [ 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1, 1 0 0, 0 1 0, 0 0 1, 1 1 0, 0 1 1 ] } } } }