#VRML V2.0 utf8 # Produced by 3D Studio MAX VRML 2.0 exporter, Version 1, Beta 0 # MAX File: Bill5.max, Date: Mon Feb 02 15:23:53 1998 DEF FRISKY_TIMER TimeSensor { cycleInterval 1.333 loop TRUE startTime 1 } DEF Camera01 Viewpoint { position -0.9461 1.186 2.341 orientation 0.4786 0.8724 0.0994 -0.4674 fieldOfView 0.6982 description "Camera01" } DEF Background01 Background { skyColor [0.8118 0.8118 0.8118, ] groundColor [0.7 0.4 0.3, ] } DEF BILL_TOUCH_SENSOR TouchSensor{ children[ DEF BILL Transform{ translation 0 1 0 children[ DEF Will_Hip-ROOT Transform { translation -0.006054 0.446 -0.01694 rotation 0 0 1 -0.2618 center 0 0 0 children [ DEF Will_Hip-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-0.006054 0.446 -0.01694, -0.003886 0.5116 -0.01694, -0.001686 0.5751 -0.01694, 0.0005322 0.608 -0.01694, 0.002755 0.6019 -0.01694, 0.004969 0.5582 -0.01694, 0.007159 0.4958 -0.01694, 0.007882 0.475 -0.01694, 0.005702 0.5372 -0.01694, 0.003495 0.5913 -0.01694, 0.001273 0.61 -0.01694, -0.0009479 0.5903 -0.01694, -0.003155 0.5333 -0.01694, -0.005336 0.4678 -0.01694, -0.006054 0.446 -0.01694, ] }, DEF Will_Hip-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0 0 1 -0.2618, 0 0 1 -0.1833, 0 0 1 -0.1047, -1.442e-005 0 0.9998 -0.02619, 0 0 -1 -0.05236, 0 0 -1 -0.1309, 0 0 -1 -0.2094, 0 0 -1 -0.2356, 0 0 -1 -0.1571, 0 0 -1 -0.07854, 0 0 0 0, 0 0 1 -0.07854, 0 0 1 -0.1571, 0 0 1 -0.2356, 0 0 1 -0.2618, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 1 1 shininess 0 transparency 0 } } geometry DEF Will_Hip-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 1 1 1, 0 0 1, 1 0 0 ] } coord DEF Will_Hip-COORD Coordinate { point [ 0 -0.1502 0, 0.1625 -0.09373 0, 0.08123 -0.09373 0.1407, -0.08123 -0.09373 0.1407, -0.1625 -0.09373 0, -0.08123 -0.09373 -0.1407, 0.08123 -0.09373 -0.1407, 0.2112 -0.01189 0, 0.1056 -0.01189 0.2168, -0.1056 -0.01189 0.2168, -0.2112 -0.01189 0, -0.1056 -0.01189 -0.1829, 0.1056 -0.01189 -0.1829, 0.1056 0.08291 0.2029, 0.2112 0.08291 0, -0.1056 0.08291 0.2029, -0.2112 0.08291 0, -0.1056 0.08291 -0.1829, 0.1056 0.08291 -0.1829, 0 0.176 0.001511, 0.07764 0.1288 0.1507, 0.1553 0.1288 0.001511, -0.07764 0.1288 0.1507, -0.1553 0.1288 0.001511, -0.07764 0.1288 -0.133, 0.07764 0.1288 -0.133] } coordIndex [ 0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 5, -1, 0, 5, 6, -1, 0, 6, 1, -1, 1, 7, 8, -1, 1, 8, 2, -1, 2, 8, 9, -1, 2, 9, 3, -1, 9, 10, 4, -1, 9, 4, 3, -1, 4, 10, 11, -1, 4, 11, 5, -1, 5, 11, 12, -1, 5, 12, 6, -1, 12, 7, 1, -1, 12, 1, 6, -1, 19, 20, 21, -1, 19, 22, 20, -1, 19, 23, 22, -1, 19, 24, 23, -1, 19, 25, 24, -1, 19, 21, 25, -1, 7, 14, 13, -1, 13, 8, 7, -1, 9, 8, 13, -1, 13, 15, 9, -1, 10, 9, 15, -1, 15, 16, 10, -1, 10, 16, 17, -1, 17, 11, 10, -1, 12, 11, 17, -1, 17, 18, 12, -1, 7, 12, 18, -1, 18, 14, 7, -1, 13, 14, 21, -1, 21, 20, 13, -1, 15, 13, 20, -1, 20, 22, 15, -1, 15, 22, 23, -1, 23, 16, 15, -1, 17, 16, 23, -1, 23, 24, 17, -1, 18, 17, 24, -1, 24, 25, 18, -1, 18, 25, 21, -1, 21, 14, 18, -1] colorIndex [ 1, 0, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 0, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1] } } DEF Will_Leg1_L-ROOT Transform { translation 0.2073 -0.1728 0.1515 rotation 0.8557 -0.2838 -0.4328 -0.8562 scale 1 1 1 scaleOrientation 0.7253 0 -0.6884 -0.2516 children [ DEF Will_Leg1_L-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.2073 -0.1728 0.1515, 0.1945 -0.2079 0.1106, 0.1769 -0.233 0.06461, 0.1554 -0.2471 0.01562, 0.1518 -0.2446 0.04265, 0.1567 -0.2237 0.105, 0.1589 -0.1997 0.1445, 0.1591 -0.1957 0.1498, 0.1578 -0.2143 0.1225, 0.1537 -0.2395 0.06402, 0.1475 -0.2492 -0.0009555, 0.1701 -0.239 0.0485, 0.1891 -0.2174 0.09577, 0.2036 -0.1855 0.1386, 0.2073 -0.1728 0.1515, ] }, DEF Will_Leg1_L-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.8557 -0.2838 -0.4328 -0.8562, 0.7803 -0.4154 -0.4676 -0.669, 0.6137 -0.611 -0.5 -0.5073, 0.2498 -0.8413 -0.4794 -0.4031, 0.4755 -0.7985 -0.3691 -0.4347, 0.7866 -0.5714 -0.2342 -0.5987, 0.8774 -0.4497 -0.1671 -0.7473, 0.8861 -0.4353 -0.1593 -0.7698, 0.8332 -0.5146 -0.2026 -0.6603, 0.6144 -0.7208 -0.3208 -0.4798, 0.07813 -0.8931 -0.4431 -0.3899, 0.5199 -0.6899 -0.5038 -0.4638, 0.7392 -0.4727 -0.4798 -0.6112, 0.8364 -0.3219 -0.4437 -0.7921, 0.8557 -0.2838 -0.4328 -0.8562, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 1 1 shininess 0 transparency 0 } } geometry DEF Will_Leg1_L-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 1 1 1, 0 0 0, 0 0 1 ] } coord DEF Will_Leg1_L-COORD Coordinate { point [ -0.08572 0 0.1085, 0.08572 0 0.1085, -0.08572 0 -0.1085, 0.08572 0 -0.1085, -0.09124 0.2045 0.1085, 0.05346 0.2503 0.1085, -0.09124 0.2045 -0.1085, 0.05346 0.2503 -0.1085, 0.01715 0.3348 0, 0.1004 0.2808 0] } coordIndex [ 0, 2, 3, -1, 3, 1, 0, -1, 8, 9, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1, 3, 7, 9, -1, 9, 1, 3, -1, 2, 6, 7, -1, 7, 3, 2, -1, 2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1, 9, 8, 5, -1, 1, 9, 5, -1] colorIndex [ 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2, 2] } } DEF Will_Leg2_L-ROOT Transform { translation -0.01412 -0.01589 -0.1798 rotation -1 0 0 -1.484 children [ DEF Will_Leg2_L-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-0.01412 -0.01589 -0.1798, -0.01412 -0.09246 -0.1553, -0.01412 -0.151 -0.1002, -0.01412 -0.1802 -0.02529, -0.01412 -0.1809 -0.01951, -0.01412 -0.1745 -0.05061, -0.01412 -0.1668 -0.07148, -0.01412 -0.1655 -0.07438, -0.01412 -0.1715 -0.05967, -0.01412 -0.1794 -0.03, -0.01412 -0.1822 0.001633, -0.01412 -0.1644 -0.07678, -0.01412 -0.1146 -0.1399, -0.01412 -0.04254 -0.1755, -0.01412 -0.01589 -0.1798, ] }, DEF Will_Leg2_L-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-1 0 0 -1.484, -1 0 0 -1.038, -1 0 0 -0.5934, -1 0 0 -0.1484, -1 0 0 -0.1164, -1 0 0 -0.2909, -1 0 0 -0.4131, -1 0 0 -0.4305, -1 0 0 -0.3432, -1 0 0 -0.1745, 0 0 0 0, -1 0 0 -0.4451, -1 0 0 -0.8901, -1 0 0 -1.335, -1 0 0 -1.484, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 0.7804 0.6314 shininess 1 transparency 0 } } geometry DEF Will_Leg2_L-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 coord DEF Will_Leg2_L-COORD Coordinate { point [ -0.0245 -0.00902 0.03101, 0.0245 -0.00902 0.03101, -0.0245 -0.00902 -0.03101, 0.0245 -0.00902 -0.03101, -0.0365 0.1823 0.0462, 0.0365 0.1823 0.0462, -0.0365 0.1823 -0.0462, 0.0365 0.1823 -0.0462, 0 0.2278 0, 0 -0.04583 0] } coordIndex [ 9, 2, 3, -1, 3, 1, 9, -1, 8, 5, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1, 6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1, 2, 9, 0, -1, 9, 1, 0, -1] } } DEF Will_Foot_L-ROOT Transform { translation 0.02876 -0.01549 0.127 rotation 0.8653 -0.4631 0.1918 -0.8929 scale 1 1 1 scaleOrientation 0.6192 -0.7852 0 -0.8966 children [ DEF Will_Foot_L-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.02876 -0.01549 0.127, 0.02072 -0.07115 0.1052, 0.01144 -0.1109 0.06074, 0.002864 -0.1262 0.003035, 0.01116 -0.1246 0.01551, 0.02598 -0.1074 0.06147, 0.03446 -0.08496 0.08832, 0.03567 -0.08047 0.09224, 0.03319 -0.08906 0.08445, 0.02798 -0.1034 0.06738, 0.02218 -0.1148 0.04742, 0.0231 -0.09471 0.08187, 0.02501 -0.06497 0.1084, 0.02772 -0.02852 0.1244, 0.02876 -0.01549 0.127, ] }, DEF Will_Foot_L-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.8653 -0.4631 0.1918 -0.8929, 0.5755 -0.7753 0.2603 -0.5329, -0.3599 -0.9038 0.2317 -0.4404, -0.8577 -0.5072 0.08437 -0.7261, -0.8146 -0.5797 0.02021 -0.6369, -0.3223 -0.9423 -0.09082 -0.4056, 0.3387 -0.9254 -0.1701 -0.4165, 0.4297 -0.8855 -0.1767 -0.4349, 0.2428 -0.9536 -0.1782 -0.3968, -0.2082 -0.9657 -0.1554 -0.3769, -0.595 -0.7969 -0.1049 -0.4355, 0.1319 -0.9899 0.05149 -0.378, 0.6644 -0.7308 0.1564 -0.5408, 0.8376 -0.5132 0.1873 -0.799, 0.8653 -0.4631 0.1918 -0.8929, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 1 1 shininess 0 transparency 0 } } geometry DEF Will_Foot_L-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 1 1 1, 0 0 0, 0 0 1 ] } coord DEF Will_Foot_L-COORD Coordinate { point [ 0 0.105 -0.05467, -0.07771 0.05249 -0.007323, -0.03885 0.05249 0.05997, 0.03885 0.05249 0.05997, 0.07771 0.05249 -0.007323, -0.09092 -0.0024 0, -0.04546 -0.0024 0.07874, 0.04546 -0.0024 0.07874, 0.09092 -0.0024 0, -0.09092 -0.0024 -0.1134, 0 0.105 -0.1038, -0.03885 0.05249 -0.1608, -0.07771 0.05249 -0.1136, 0.07771 0.05249 -0.1136, 0.03885 0.05249 -0.1608, -0.04546 -0.0024 -0.1795, 0.09092 -0.0024 -0.1134, 0.04546 -0.0024 -0.1795] } coordIndex [ 10, 11, 12, -1, 0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1, 10, 13, 14, -1, 10, 14, 11, -1, 11, 15, 9, -1, 11, 9, 12, -1, 1, 5, 6, -1, 1, 6, 2, -1, 2, 6, 7, -1, 2, 7, 3, -1, 3, 7, 8, -1, 3, 8, 4, -1, 13, 16, 17, -1, 13, 17, 14, -1, 14, 17, 15, -1, 14, 15, 11, -1, 9, 6, 5, -1, 9, 7, 6, -1, 9, 8, 7, -1, 9, 17, 16, -1, 9, 15, 17, -1, 1, 0, 10, -1, 10, 12, 1, -1, 0, 4, 13, -1, 13, 10, 0, -1, 5, 1, 12, -1, 12, 9, 5, -1, 4, 8, 16, -1, 16, 13, 4, -1, 9, 16, 8, -1] colorIndex [ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1] } } ] } ] } ] }, DEF Will_Leg1_R-ROOT Transform { translation -0.1634 -0.1943 0.1515 rotation 0.8888 0.4306 0.1567 -0.7773 scale 1 1 1 scaleOrientation 0 -0.7766 0.6301 -0.07184 children [ DEF Will_Leg1_R-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-0.1634 -0.1943 0.1515, -0.1627 -0.2061 0.1355, -0.1595 -0.2325 0.08486, -0.1539 -0.2479 0.02094, -0.1671 -0.2437 0.03214, -0.1874 -0.2258 0.0804, -0.2035 -0.1972 0.1249, -0.2078 -0.1855 0.1386, -0.1933 -0.2174 0.09577, -0.1743 -0.239 0.0485, -0.1517 -0.2492 -0.0009553, -0.1578 -0.2395 0.06402, -0.162 -0.2143 0.1225, -0.1633 -0.1957 0.1498, -0.1634 -0.1943 0.1515, ] }, DEF Will_Leg1_R-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.8888 0.4306 0.1567 -0.7773, 0.861 0.4753 0.181 -0.7105, 0.715 0.6428 0.2749 -0.5355, 0.2939 0.862 0.4131 -0.4036, 0.399 0.7697 0.4984 -0.4284, 0.6851 0.5379 0.4911 -0.557, 0.8118 0.3655 0.4554 -0.7295, 0.8364 0.3219 0.4437 -0.7921, 0.7392 0.4727 0.4798 -0.6112, 0.5199 0.6899 0.5038 -0.4638, 0.07813 0.8931 0.4431 -0.3899, 0.6144 0.7208 0.3208 -0.4798, 0.8332 0.5146 0.2026 -0.6603, 0.8861 0.4353 0.1593 -0.7698, 0.8888 0.4306 0.1567 -0.7773, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 1 1 shininess 0 transparency 0 } } geometry DEF Will_Leg1_R-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 1 1 1, 0 0 0, 1 0 0 ] } coord DEF Will_Leg1_R-COORD Coordinate { point [ 0.08572 0 0.1085, -0.08572 0 0.1085, 0.08572 0 -0.1085, -0.08572 0 -0.1085, 0.09124 0.2045 0.1085, -0.05346 0.2503 0.1085, 0.09124 0.2045 -0.1085, -0.05346 0.2503 -0.1085, -0.01715 0.3348 0, -0.1004 0.2808 0] } coordIndex [ 2, 0, 3, -1, 1, 3, 0, -1, 9, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1, 4, 5, 0, -1, 7, 3, 9, -1, 1, 9, 3, -1, 6, 2, 7, -1, 3, 7, 2, -1, 0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1, 8, 9, 5, -1, 9, 1, 5, -1] colorIndex [ 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2, 2] } } DEF Will_Leg2_R-ROOT Transform { translation 0.01412 -0.1651 -0.07534 rotation -1 0 0 -0.4363 scale 1 1 1 scaleOrientation 0.8499 0.527 0 -0.2253 children [ DEF Will_Leg2_R-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.01412 -0.1651 -0.07534, 0.01412 -0.1689 -0.0666, 0.01412 -0.1773 -0.04037, 0.01412 -0.1819 -0.008957, 0.01412 -0.1742 -0.05162, 0.01412 -0.1343 -0.1214, 0.01412 -0.06825 -0.1672, 0.01412 -0.04254 -0.1755, 0.01412 -0.1146 -0.1399, 0.01412 -0.1644 -0.07678, 0.01412 -0.1822 0.001633, 0.01412 -0.1794 -0.03, 0.01412 -0.1715 -0.05967, 0.01412 -0.1655 -0.07438, 0.01412 -0.1651 -0.07534, ] }, DEF Will_Leg2_R-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-1 0 0 -0.4363, -1 0 0 -0.384, -1 0 0 -0.2327, -1 0 0 -0.05818, -1 0 0 -0.2967, -1 0 0 -0.7418, -1 0 0 -1.187, -1 0 0 -1.335, -1 0 0 -0.8901, -1 0 0 -0.4451, 0 0 0 0, -1 0 0 -0.1745, -1 0 0 -0.3432, -1 0 0 -0.4305, -1 0 0 -0.4363, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 0.7804 0.6314 shininess 1 transparency 0 } } geometry DEF Will_Leg2_R-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 coord DEF Will_Leg2_R-COORD Coordinate { point [ 0.0245 -0.00902 0.03101, -0.0245 -0.00902 0.03101, 0.0245 -0.00902 -0.03101, -0.0245 -0.00902 -0.03101, 0.0365 0.1823 0.0462, -0.0365 0.1823 0.0462, 0.0365 0.1823 -0.0462, -0.0365 0.1823 -0.0462, 0 0.2278 0, 0 -0.04583 0] } coordIndex [ 2, 9, 3, -1, 1, 3, 9, -1, 5, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1, 4, 5, 0, -1, 3, 1, 7, -1, 5, 7, 1, -1, 2, 3, 6, -1, 7, 6, 3, -1, 0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1, 9, 2, 0, -1, 1, 9, 0, -1] } } DEF Will_Foot_R-ROOT Transform { translation -0.03583 -0.07987 0.09273 rotation 0.4404 0.8803 0.1764 -0.438 children [ DEF Will_Foot_R-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-0.03583 -0.07987 0.09273, -0.03338 -0.08521 0.08856, -0.02622 -0.09911 0.07481, -0.01805 -0.1119 0.05622, -0.01645 -0.1028 0.07295, -0.01972 -0.07572 0.1019, -0.02471 -0.04107 0.1209, -0.02543 -0.03509 0.1229, -0.01493 -0.08662 0.09321, -0.00543 -0.119 0.04312, 0.001024 -0.1253 -0.01661, -0.01416 -0.1211 0.03224, -0.02867 -0.09881 0.07413, -0.03541 -0.08117 0.09169, -0.03583 -0.07987 0.09273, ] }, DEF Will_Foot_R-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.4404 0.8803 0.1764 -0.438, 0.3436 0.9218 0.1793 -0.4026, -0.05691 0.9835 0.1719 -0.334, -0.5806 0.8058 0.1164 -0.3446, -0.1812 0.9832 -0.02318 -0.3005, 0.5881 0.7932 -0.1584 -0.4337, 0.8104 0.5554 -0.1868 -0.6976, 0.8167 0.537 -0.2114 -0.755, 0.356 0.888 -0.2911 -0.4191, -0.6864 0.706 -0.1744 -0.4614, -0.9456 0.3225 -0.04246 -0.8257, -0.7736 0.6333 0.0214 -0.507, -0.04187 0.9884 0.1462 -0.3693, 0.4173 0.8916 0.1759 -0.4311, 0.4404 0.8803 0.1764 -0.438, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 1 1 shininess 0 transparency 0 } } geometry DEF Will_Foot_R-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 1 1 1, 0 0 0, 1 0 0 ] } coord DEF Will_Foot_R-COORD Coordinate { point [ 0 0.105 -0.05467, 0.07771 0.05249 -0.007323, 0.03885 0.05249 0.05997, -0.03885 0.05249 0.05997, -0.07771 0.05249 -0.007323, 0.09092 -0.0024 0, 0.04546 -0.0024 0.07874, -0.04546 -0.0024 0.07874, -0.09092 -0.0024 0, 0.09092 -0.0024 -0.1134, 0 0.105 -0.1038, 0.03885 0.05249 -0.1608, 0.07771 0.05249 -0.1136, -0.07771 0.05249 -0.1136, -0.03885 0.05249 -0.1608, 0.04546 -0.0024 -0.1795, -0.09092 -0.0024 -0.1134, -0.04546 -0.0024 -0.1795] } coordIndex [ 11, 10, 12, -1, 1, 0, 2, -1, 2, 0, 3, -1, 3, 0, 4, -1, 13, 10, 14, -1, 14, 10, 11, -1, 15, 11, 9, -1, 9, 11, 12, -1, 5, 1, 6, -1, 6, 1, 2, -1, 6, 2, 7, -1, 7, 2, 3, -1, 7, 3, 8, -1, 8, 3, 4, -1, 16, 13, 17, -1, 17, 13, 14, -1, 17, 14, 15, -1, 15, 14, 11, -1, 6, 9, 5, -1, 7, 9, 6, -1, 8, 9, 7, -1, 17, 9, 16, -1, 15, 9, 17, -1, 0, 1, 10, -1, 12, 10, 1, -1, 4, 0, 13, -1, 10, 13, 0, -1, 1, 5, 12, -1, 9, 12, 5, -1, 8, 4, 16, -1, 13, 16, 4, -1, 16, 9, 8, -1] colorIndex [ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1] } } ] } ] } ] }, DEF Will_Chest-ROOT Transform { translation 0 0.1696 0.008076 rotation -1 0 0 -0.1745 scale 1 1 1 scaleOrientation 0 -1.968e-005 1 -0.152 children [ Shape { appearance Appearance { material Material { diffuseColor 1 0.7804 0.6314 shininess 1 transparency 0 } } geometry DEF Will_Chest-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 coord DEF Will_Chest-COORD Coordinate { point [ 0 0.1815 0, -0.145 0.1077 0, -0.07252 0.05398 0.1256, 0.07252 0.05398 0.1256, 0.145 0.1077 0, 0.07252 0.1077 -0.1256, -0.07252 0.1077 -0.1256, -0.2112 -0.04923 0, -0.1056 -0.04923 0.1975, 0.1056 -0.04923 0.1975, 0.2112 -0.04923 0, 0.1056 -0.04923 -0.1829, -0.1056 -0.04923 -0.1829, -0.07303 -0.1368 0.1388, -0.1461 -0.1368 0.002247, 0.07303 -0.1368 0.1388, 0.1461 -0.1368 0.002247, 0.07303 -0.1368 -0.1242, -0.07303 -0.1368 -0.1242, 0 -0.1974 0.00141] } coordIndex [ 0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 5, -1, 0, 5, 6, -1, 0, 6, 1, -1, 1, 7, 8, -1, 1, 8, 2, -1, 2, 8, 9, -1, 2, 9, 3, -1, 3, 9, 10, -1, 3, 10, 4, -1, 4, 10, 11, -1, 4, 11, 5, -1, 5, 11, 12, -1, 5, 12, 6, -1, 6, 12, 7, -1, 6, 7, 1, -1, 19, 13, 14, -1, 19, 15, 13, -1, 19, 16, 15, -1, 19, 17, 16, -1, 19, 18, 17, -1, 19, 14, 18, -1, 8, 7, 14, -1, 14, 13, 8, -1, 9, 8, 13, -1, 13, 15, 9, -1, 10, 9, 15, -1, 15, 16, 10, -1, 11, 10, 16, -1, 16, 17, 11, -1, 12, 11, 17, -1, 17, 18, 12, -1, 7, 12, 18, -1, 18, 14, 7, -1] } } DEF Will_Arm1_L-ROOT Transform { translation 0.2772 0.1323 0.1005 rotation 0.7818 -0.1378 -0.6081 -1.887 children [ DEF Will_Arm1_L-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.2772 0.1323 0.1005, 0.2847 0.07073 0.1047, 0.2813 0.01363 0.08804, 0.2711 -0.02563 0.06114, 0.2596 -0.04847 0.03435, 0.2501 -0.05983 0.01371, 0.2446 -0.06438 0.002038, 0.2519 -0.05807 0.01752, 0.2723 -0.02237 0.06409, 0.2828 0.02484 0.09305, 0.2848 0.06814 0.1044, 0.2824 0.1012 0.1054, 0.2792 0.1223 0.1027, 0.2773 0.1316 0.1007, 0.2772 0.1323 0.1005, ] }, DEF Will_Arm1_L-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.7818 -0.1378 -0.6081 -1.887, 0.7292 -0.1286 -0.6721 -1.505, 0.6452 -0.1138 -0.7555 -1.149, 0.5204 -0.09176 -0.849 -0.8742, 0.3491 -0.06156 -0.9351 -0.6861, 0.1613 -0.02845 -0.9865 -0.5781, 0.02803 -0.004944 -0.9996 -0.5313, 0.2005 -0.03536 -0.9791 -0.5957, 0.5357 -0.09446 -0.8391 -0.8989, 0.6669 -0.1176 -0.7359 -1.221, 0.7264 -0.1281 -0.6752 -1.49, 0.7578 -0.1336 -0.6386 -1.692, 0.7745 -0.1366 -0.6177 -1.823, 0.7813 -0.1378 -0.6087 -1.883, 0.7818 -0.1378 -0.6081 -1.887, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 0.7804 0.6314 shininess 1 transparency 0 } } geometry DEF Will_Arm1_L-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 coord DEF Will_Arm1_L-COORD Coordinate { point [ -0.03247 0 0.04109, 0.03247 0 0.04109, -0.03247 0 -0.04109, 0.03247 0 -0.04109, -0.03456 0.1434 0.04109, 0.02791 0.1767 0.04109, -0.03456 0.1434 -0.04109, 0.02791 0.1767 -0.04109, -0.01668 0.1964 0, 0 -0.04776 0] } coordIndex [ 9, 2, 3, -1, 3, 1, 9, -1, 8, 5, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1, 6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1, 2, 9, 0, -1, 9, 1, 0, -1] } } DEF Will_Arm2_L-ROOT Transform { translation 0 -0.06911 0.1776 rotation 1 0 0 -1.222 scale 1 1 1 scaleOrientation 0 -0.5844 -0.8115 -0.1825 children [ DEF Will_Arm2_L-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0 -0.06911 0.1776, 0 -0.06131 0.1802, 0 -0.05372 0.1824, 0 -0.04747 0.184, 0 -0.04269 0.1851, 0 -0.03941 0.1857, 0 -0.03763 0.186, 0 -0.04 0.1856, 0 -0.04806 0.1839, 0 -0.0553 0.182, 0 -0.06098 0.1803, 0 -0.06514 0.179, 0 -0.06782 0.178, 0 -0.06903 0.1776, 0 -0.06911 0.1776, ] }, DEF Will_Arm2_L-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [1 0 0 -1.222, 1 0 0 -1.265, 1 0 0 -1.307, 1 0 0 -1.341, 1 0 0 -1.367, 1 0 0 -1.385, 1 0 0 -1.394, 1 0 0 -1.382, 1 0 0 -1.338, 1 0 0 -1.299, 1 0 0 -1.267, 1 0 0 -1.244, 1 0 0 -1.229, 1 0 0 -1.222, 1 0 0 -1.222, ] }, Shape { appearance Appearance { material Material { diffuseColor 0 0 1 shininess 0 transparency 0 } } geometry DEF Will_Arm2_L-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 0 0 1, 1 0.7804 0.6314 ] } coord DEF Will_Arm2_L-COORD Coordinate { point [ -0.02122 0.02527 0.02686, 0.02122 0.02527 0.02686, -0.02122 0.02527 -0.02686, 0.02122 0.02527 -0.02686, -0.03456 0.1854 0.04109, 0.02791 0.1854 0.04109, -0.03456 0.1854 -0.04109, 0.02791 0.1854 -0.04109, -0.003173 0.2217 0, 0.002448 0.05194 0.00191, -0.06153 -0.01329 0.00191, -0.03539 -0.01329 0.06503, 0.002448 -0.01329 0.09117, 0.04718 -0.01329 0.06503, 0.07333 -0.01329 0.00191, 0.04718 -0.01329 -0.06121, 0.002448 -0.01329 -0.08735, -0.02602 -0.01329 -0.06121, -0.02938 -0.1026 -0.001943, -0.08105 -0.09418 0.03178, 0.03212 -0.105 0.1046, 0.07113 -0.1026 0.07813, 0.1 -0.1026 0.00191, 0.07113 -0.1026 -0.08735, 0.03212 -0.1026 -0.1243, -0.002918 -0.1026 -0.08735, -0.06878 -0.2258 0.00191, -0.04835 -0.2258 0.05199, 0.0009573 -0.2258 0.07813, 0.03962 -0.2258 0.05199, 0.06004 -0.2258 0.00191, 0.03962 -0.2258 -0.06121, 0.0009573 -0.2258 -0.08735, -0.04835 -0.2258 -0.06121, -0.02507 -0.2564 0.00191, -0.04923 -0.1732 0.1215, -0.08546 -0.1719 0.1149, -0.06694 -0.1958 0.07032, -0.04716 -0.213 0.09303, -0.08857 -0.2094 0.1105, -0.0132 -0.1562 0.04188] } coordIndex [ 8, 5, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1, 6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1, 9, 10, 11, -1, 9, 11, 12, -1, 9, 12, 13, -1, 9, 13, 14, -1, 9, 14, 15, -1, 9, 15, 16, -1, 9, 16, 17, -1, 9, 17, 10, -1, 10, 18, 19, -1, 10, 19, 11, -1, 39, 37, 38, -1, 39, 38, 35, -1, 12, 20, 21, -1, 12, 21, 13, -1, 13, 21, 22, -1, 13, 22, 14, -1, 14, 22, 23, -1, 14, 23, 15, -1, 15, 23, 24, -1, 15, 24, 16, -1, 16, 24, 25, -1, 16, 25, 17, -1, 17, 25, 18, -1, 17, 18, 10, -1, 18, 26, 27, -1, 18, 27, 40, -1, 40, 27, 28, -1, 20, 40, 28, -1, 20, 28, 29, -1, 20, 29, 21, -1, 21, 29, 30, -1, 21, 30, 22, -1, 22, 30, 31, -1, 22, 31, 23, -1, 23, 31, 32, -1, 23, 32, 24, -1, 24, 32, 33, -1, 24, 33, 25, -1, 25, 33, 26, -1, 25, 26, 18, -1, 34, 27, 26, -1, 34, 28, 27, -1, 34, 29, 28, -1, 34, 30, 29, -1, 34, 31, 30, -1, 34, 32, 31, -1, 34, 33, 32, -1, 34, 26, 33, -1, 12, 11, 36, -1, 36, 35, 12, -1, 11, 19, 37, -1, 37, 36, 11, -1, 19, 20, 38, -1, 38, 37, 19, -1, 20, 12, 35, -1, 35, 38, 20, -1, 37, 39, 36, -1, 39, 35, 36, -1, 18, 40, 19, -1, 19, 40, 20, -1] colorIndex [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] } } ] } ] }, DEF Will_Head-ROOT Transform { translation 0.05809 0.2807 0.04875 rotation 0.7058 -0.06175 -0.7058 -0.2467 scale 1 1 1 scaleOrientation 0 -0.4487 0.8938 -0.04093 children [ DEF Will_Head-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.05809 0.2807 0.04875, 0.06529 0.277 0.04939, 0.07228 0.273 0.0501, 0.07905 0.2686 0.05087, 0.08558 0.2639 0.0517, 0.09185 0.2589 0.05259, 0.09784 0.2535 0.05353, 0.09978 0.2517 0.05386, 0.09388 0.2571 0.0529, 0.0877 0.2623 0.05199, 0.08126 0.2671 0.05114, 0.07456 0.2716 0.05035, 0.06764 0.2757 0.04962, 0.06051 0.2795 0.04896, 0.05809 0.2807 0.04875, ] }, DEF Will_Head-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.7058 -0.06175 -0.7058 -0.2467, 0.8186 -0.05007 -0.5722 -0.213, 0.9283 -0.03242 -0.3705 -0.1879, 0.995 -0.008684 -0.09925 -0.1754, 0.9805 0.01711 0.1956 -0.178, 0.8941 0.03904 0.4462 -0.1951, 0.78 0.05454 0.6234 -0.2234, 0.7422 0.05841 0.6676 -0.2347, 0.857 0.04491 0.5134 -0.2035, 0.9577 0.02508 0.2866 -0.1822, 1 0 0 -0.1745, 0.9577 -0.02508 -0.2867 -0.1822, 0.857 -0.04491 -0.5134 -0.2035, 0.7422 -0.05841 -0.6676 -0.2347, 0.7058 -0.06175 -0.7058 -0.2467, ] }, Shape { appearance Appearance { #material Material { # diffuseColor 1 1 1 #0.7 0.7 0.7 # shininess 0 # transparency 0 # #emissiveColor 0.7 0.7 0.7 #} texture ImageTexture { url "will_all.jpg" } } geometry DEF Will_Head-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 coord DEF Will_Head-COORD Coordinate { point [ -0.03084 -0.1515 0.1981, 0 -0.1522 -0.06921, 0 0.1369 0.09208, 0.01714 0.1066 -0.1592, -0.1496 -0.1515 0.1981, -0.1804 -0.1522 -0.06921, -0.1804 0.1369 0.09208, -0.1975 0.1066 -0.1592, 0.01118 0.02444 0.0763, -0.1916 0.02444 0.0763, 0.0286 -0.1177 0.1031, -0.209 -0.1177 0.1031, -0.0714 -0.08377 0.1506, -0.03247 0.03008 0.1185, -0.109 -0.08377 0.1506, -0.1479 0.03008 0.1185, -0.1227 -0.03357 0.1404, -0.05776 -0.03357 0.1404, -0.1448 -0.04845 0.1247, -0.03563 -0.04845 0.1247, -0.1034 -0.07538 0.1247, -0.07696 -0.07538 0.1247, -0.121 -0.103 0.1377, -0.05942 -0.103 0.1377, -0.06292 -0.04845 0.1247, -0.1175 -0.04845 0.1247, -0.01542 -0.1981 0.1629, -0.165 -0.1981 0.1629, -0.01939 0.08825 0.1304, -0.161 0.08825 0.1304, -0.1182 0.04521 0.1231, -0.0613 0.04521 0.1231, -0.04881 0.008184 0.1307, -0.05143 -0.01678 0.1153, -0.129 -0.01678 0.1153, -0.1307 0.008184 0.1307, -0.1074 0.03269 0.179, -0.07211 0.03269 0.179, -0.05446 0.01095 0.179, -0.07211 -0.009157 0.179, -0.1074 -0.009157 0.179, -0.1251 0.01095 0.179, -0.08977 0.01095 0.199, 0 0.04346 0.106, -0.1804 0.04346 0.106, -0.03464 0.06529 0.1192, -0.1453 0.06529 0.1192, -0.03464 0.05082 0.1354, -0.1453 0.05082 0.1354, -0.1007 0.05377 0.1109, -0.07879 0.05377 0.1109, -0.01147 0.009006 0.1233, -0.1689 0.009006 0.1233, 0 -0.02383 -0.1121, 0.00902 0.2035 -0.02686, -0.1894 0.2035 -0.02686, -0.1804 -0.02383 -0.1121, 0.02993 0.003682 0.01087, -0.2103 0.003682 0.01087, 0.01993 0.1791 0.07566, -0.2003 0.1791 0.07566, 0.0462 0.09345 -0.01594, -0.2266 0.09345 -0.01594, -0.09566 0.2232 0.03582, -0.0902 0.1989 0.0985, -0.0902 0.2035 -0.08636] } texCoord DEF Will_Head-TEXCOORD TextureCoordinate { point [ 0.2833 0.1517, 0.6856 0.1498, 0.7893 0.08744, 0.9023 0.9606, 0.09979 0.1517, 0.6856 0.1498, 0.7893 0.08744, 0.9023 0.9606, 0.3482 0.6667, 0.03484 0.6667, 0.3751 0.2506, 0.007928 0.2506, 0.2206 0.3499, 0.2807 0.6832, 0.1625 0.3499, 0.1023 0.6832, 0.1414 0.4969, 0.2417 0.4969, 0.1072 0.4533, 0.2759 0.4533, 0.1711 0.3745, 0.212 0.3745, 0.1439 0.2935, 0.2391 0.2935, 0.2337 0.4533, 0.1494 0.4533, 0.3071 0.01536, 0.07595 0.01536, 0.301 0.8535, 0.08209 0.8535, 0.1482 0.7275, 0.2362 0.7275, 0.2555 0.6191, 0.2514 0.546, 0.1316 0.546, 0.1289 0.6191, 0.1649 0.6908, 0.2195 0.6908, 0.2468 0.6272, 0.2195 0.5683, 0.1649 0.5683, 0.1376 0.6272, 0.1922 0.6272, 0.3309 0.7223, 0.05212 0.7223, 0.2774 0.7862, 0.1063 0.7862, 0.2774 0.7439, 0.1063 0.7439, 0.1752 0.7525, 0.2092 0.7525, 0.3132 0.6215, 0.06985 0.6215, 0.9802 0.5468, 0.7889 0.637, 0.7889 0.637, 0.9802 0.5468, 0.9156 0.1428, 0.9156 0.1428, 0.7576 0.1378, 0.7576 0.1378, 0.86 0.407, 0.86 0.407, 0.5783 0.6059, 0.7431 0.5254, 0.5783 0.6059, 0.7431 0.5254, 0.3309 0.9958, 0.05212 0.9958, 0.6856 0.1498, 0.7431 0.5254, 0.4905 0.6667, 0.4547 0.2506, 0.6856 0.1498, 0.3745 0.01536, 0.4547 0.2506, 0.4905 0.6667, 0.3745 0.01536, 0.7431 0.5254, 0.4694 0.9958, 0.4694 0.9958, 0.3745 0.01536, 0.3745 0.01536, 0.9892 0.3711, 0.7721 0.03383, 0.9892 0.03383, 0.7721 0.3711, 0.9921 0.5915, 0.9921 0, 0.7584 0.5915, 0.7584 0, 0.7721 0.3711, 0.9921 1, 0.7584 1, 0.9892 0.3711, 0.9892 0.5338, 0.7721 0.5338, 0.7576 0.1378, 0.9156 0.1428, 0.8806 0.4525, 0.8806 0.4525, 0.8806 0.3711, 0.8806 0.3711, 0.8753 1, 0.8806 0.5338] } coordIndex [ 45, 43, 28, -1, 61, 54, 59, -1, 5, 58, 56, -1, 46, 29, 44, -1, 1, 26, 5, -1, 5, 26, 27, -1, 3, 53, 7, -1, 7, 53, 56, -1, 60, 63, 55, -1, 55, 65, 7, -1, 46, 44, 48, -1, 57, 8, 10, -1, 25, 16, 18, -1, 11, 4, 22, -1, 1, 10, 26, -1, 19, 12, 23, -1, 14, 22, 12, -1, 58, 11, 9, -1, 19, 21, 12, -1, 22, 23, 12, -1, 16, 34, 18, -1, 47, 43, 45, -1, 17, 19, 33, -1, 14, 18, 22, -1, 11, 34, 52, -1, 35, 52, 34, -1, 51, 33, 10, -1, 24, 20, 21, -1, 20, 18, 14, -1, 21, 20, 12, -1, 33, 51, 32, -1, 12, 20, 14, -1, 18, 11, 22, -1, 10, 19, 23, -1, 22, 4, 23, -1, 5, 27, 11, -1, 10, 23, 0, -1, 23, 4, 0, -1, 25, 24, 16, -1, 20, 24, 25, -1, 17, 24, 19, -1, 19, 24, 21, -1, 24, 17, 16, -1, 20, 25, 18, -1, 26, 0, 27, -1, 26, 10, 0, -1, 27, 0, 4, -1, 11, 27, 4, -1, 57, 1, 53, -1, 28, 2, 29, -1, 60, 55, 62, -1, 6, 29, 2, -1, 49, 36, 37, -1, 50, 49, 37, -1, 37, 31, 50, -1, 38, 32, 37, -1, 38, 39, 33, -1, 38, 33, 32, -1, 33, 39, 40, -1, 33, 40, 34, -1, 34, 40, 41, -1, 34, 41, 35, -1, 36, 49, 30, -1, 30, 41, 36, -1, 42, 37, 36, -1, 42, 38, 37, -1, 42, 39, 38, -1, 42, 40, 39, -1, 42, 41, 40, -1, 42, 36, 41, -1, 15, 52, 35, -1, 51, 13, 32, -1, 16, 33, 34, -1, 16, 17, 33, -1, 50, 31, 45, -1, 30, 49, 46, -1, 13, 31, 32, -1, 47, 31, 43, -1, 43, 13, 51, -1, 52, 15, 44, -1, 35, 30, 15, -1, 30, 48, 44, -1, 54, 61, 3, -1, 51, 8, 43, -1, 7, 56, 62, -1, 9, 52, 44, -1, 2, 28, 43, -1, 29, 6, 44, -1, 47, 45, 31, -1, 43, 31, 13, -1, 46, 48, 30, -1, 30, 44, 15, -1, 41, 30, 35, -1, 32, 31, 37, -1, 49, 29, 46, -1, 49, 28, 29, -1, 49, 50, 28, -1, 28, 50, 45, -1, 19, 10, 33, -1, 8, 51, 10, -1, 11, 18, 34, -1, 52, 9, 11, -1, 10, 1, 57, -1, 53, 1, 56, -1, 60, 64, 63, -1, 53, 61, 57, -1, 3, 7, 65, -1, 62, 56, 58, -1, 5, 11, 58, -1, 56, 1, 5, -1, 57, 2, 8, -1, 2, 43, 8, -1, 6, 58, 9, -1, 44, 6, 9, -1, 61, 53, 3, -1, 64, 2, 59, -1, 60, 6, 64, -1, 55, 7, 62, -1, 61, 59, 57, -1, 59, 2, 57, -1, 60, 62, 58, -1, 6, 60, 58, -1, 55, 63, 65, -1, 63, 59, 54, -1, 63, 64, 59, -1, 6, 2, 64, -1, 3, 65, 54, -1, 65, 63, 54, -1] texCoordIndex [ 45, 43, 28, -1, 61, 54, 97, -1, 69, 63, 70, -1, 46, 29, 44, -1, 1, 81, 5, -1, 5, 81, 82, -1, 87, 88, 89, -1, 89, 88, 90, -1, 91, 99, 96, -1, 93, 103, 89, -1, 46, 44, 48, -1, 65, 71, 72, -1, 25, 16, 18, -1, 11, 4, 22, -1, 73, 72, 74, -1, 19, 12, 23, -1, 14, 22, 12, -1, 63, 75, 76, -1, 19, 21, 12, -1, 22, 23, 12, -1, 16, 34, 18, -1, 47, 43, 45, -1, 17, 19, 33, -1, 14, 18, 22, -1, 11, 34, 52, -1, 35, 52, 34, -1, 51, 33, 10, -1, 24, 20, 21, -1, 20, 18, 14, -1, 21, 20, 12, -1, 33, 51, 32, -1, 12, 20, 14, -1, 18, 11, 22, -1, 10, 19, 23, -1, 22, 4, 23, -1, 69, 77, 75, -1, 10, 23, 0, -1, 23, 4, 0, -1, 25, 24, 16, -1, 20, 24, 25, -1, 17, 24, 19, -1, 19, 24, 21, -1, 24, 17, 16, -1, 20, 25, 18, -1, 26, 0, 27, -1, 26, 10, 0, -1, 27, 0, 4, -1, 11, 27, 4, -1, 65, 73, 78, -1, 28, 67, 29, -1, 60, 55, 62, -1, 68, 29, 67, -1, 49, 36, 37, -1, 50, 49, 37, -1, 37, 31, 50, -1, 38, 32, 37, -1, 38, 39, 33, -1, 38, 33, 32, -1, 33, 39, 40, -1, 33, 40, 34, -1, 34, 40, 41, -1, 34, 41, 35, -1, 36, 49, 30, -1, 30, 41, 36, -1, 42, 37, 36, -1, 42, 38, 37, -1, 42, 39, 38, -1, 42, 40, 39, -1, 42, 41, 40, -1, 42, 36, 41, -1, 15, 52, 35, -1, 51, 13, 32, -1, 16, 33, 34, -1, 16, 17, 33, -1, 50, 31, 45, -1, 30, 49, 46, -1, 13, 31, 32, -1, 47, 31, 43, -1, 43, 13, 51, -1, 52, 15, 44, -1, 35, 30, 15, -1, 30, 48, 44, -1, 54, 61, 3, -1, 51, 8, 43, -1, 7, 56, 62, -1, 9, 52, 44, -1, 67, 28, 43, -1, 29, 68, 44, -1, 47, 45, 31, -1, 43, 31, 13, -1, 46, 48, 30, -1, 30, 44, 15, -1, 41, 30, 35, -1, 32, 31, 37, -1, 49, 29, 46, -1, 49, 28, 29, -1, 49, 50, 28, -1, 28, 50, 45, -1, 19, 10, 33, -1, 8, 51, 10, -1, 11, 18, 34, -1, 52, 9, 11, -1, 72, 73, 65, -1, 66, 1, 64, -1, 91, 101, 100, -1, 53, 61, 98, -1, 87, 89, 103, -1, 62, 56, 58, -1, 69, 75, 63, -1, 64, 1, 5, -1, 65, 79, 71, -1, 67, 43, 8, -1, 80, 63, 76, -1, 44, 68, 9, -1, 61, 53, 3, -1, 102, 85, 83, -1, 86, 84, 102, -1, 55, 7, 62, -1, 61, 97, 98, -1, 59, 2, 57, -1, 60, 62, 58, -1, 6, 60, 58, -1, 96, 99, 104, -1, 100, 94, 95, -1, 100, 101, 94, -1, 84, 85, 102, -1, 87, 103, 92, -1, 104, 99, 95, -1] } } DEF Will_Stars-ROOT Transform { translation -0.07027 0.07929 -0.03914 rotation 0 0 1 -1.571 scale 0.007453 0.007453 0.007453 scaleOrientation 0.6158 -0.02933 -0.7873 -0.4112 children [ Shape { appearance Appearance { material Material { diffuseColor 1 1 0 shininess -0.4 transparency 0 } } geometry DEF Will_Stars-FACES IndexedFaceSet { ccw TRUE solid FALSE coord DEF Will_Stars-COORD Coordinate { point [ 0.08213 0 0, 0.1133 0 -0.08233, 0.02538 0 -0.07811, -0.04328 0 -0.1332, -0.06644 0 -0.04827, -0.1401 0 0, -0.06644 0 0.04827, -0.04328 0 0.1332, 0.02538 0 0.07811, 0.1133 0 0.08233, 0.08213 -0.611 0.6018, 0.1133 -0.5287 0.6018, 0.02538 -0.5329 0.6018, -0.04328 -0.4778 0.6018, -0.06644 -0.5627 0.6018, -0.1401 -0.611 0.6018, -0.06644 -0.6593 0.6018, -0.04328 -0.7442 0.6018, 0.02538 -0.6891 0.6018, 0.1133 -0.6933 0.6018, 0.08213 -1.214 0, 0.1133 -1.214 0.08233, 0.02538 -1.214 0.07811, -0.04328 -1.214 0.1332, -0.06644 -1.214 0.04827, -0.1401 -1.214 0, -0.06644 -1.214 -0.04827, -0.04328 -1.214 -0.1332, 0.02538 -1.214 -0.07811, 0.1133 -1.214 -0.08233, 0.08213 -0.611 -0.6158, 0.1133 -0.5287 -0.6158, 0.02538 -0.5329 -0.6158, -0.04328 -0.4778 -0.6158, -0.06644 -0.5627 -0.6158, -0.1401 -0.611 -0.6158, -0.06644 -0.6593 -0.6158, -0.04328 -0.7442 -0.6158, 0.02538 -0.6891 -0.6158, 0.1133 -0.6933 -0.6158] } coordIndex [ 8, 9, 0, -1, 6, 7, 8, -1, 4, 5, 6, -1, 0, 1, 2, -1, 2, 3, 4, -1, 0, 2, 4, -1, 0, 4, 6, -1, 8, 0, 6, -1, 18, 19, 10, -1, 16, 17, 18, -1, 14, 15, 16, -1, 10, 11, 12, -1, 12, 13, 14, -1, 10, 12, 14, -1, 10, 14, 16, -1, 18, 10, 16, -1, 28, 29, 20, -1, 26, 27, 28, -1, 24, 25, 26, -1, 20, 21, 22, -1, 22, 23, 24, -1, 20, 22, 24, -1, 20, 24, 26, -1, 28, 20, 26, -1, 38, 39, 30, -1, 36, 37, 38, -1, 34, 35, 36, -1, 30, 31, 32, -1, 32, 33, 34, -1, 30, 32, 34, -1, 30, 34, 36, -1, 38, 30, 36, -1] } } ] } ] }, DEF Will_Arm1_R-ROOT Transform { translation -0.2445 -0.06728 -0.0002184 rotation 0 0 1 -0.5236 scale 1 1 1 scaleOrientation -0.07734 0 -0.997 -0.7854 children [ DEF Will_Arm1_R-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-0.2445 -0.06728 -0.0002184, -0.2677 -0.03926 0.05046, -0.2821 0.005957 0.08685, -0.2867 0.05154 0.1038, -0.2856 0.08849 0.108, -0.2825 0.1137 0.1062, -0.2801 0.127 0.1037, -0.2832 0.1092 0.1068, -0.2866 0.04708 0.1028, -0.2799 -0.004556 0.08062, -0.2685 -0.03763 0.05234, -0.2572 -0.05577 0.02682, -0.2488 -0.0642 0.008812, -0.2448 -0.06711 0.0003505, -0.2445 -0.06728 -0.0002184, ] }, DEF Will_Arm1_R-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0 0 1 -0.5236, 0.4568 0.08055 0.8859 -0.7885, 0.6352 0.112 0.7642 -1.119, 0.7108 0.1253 0.6921 -1.407, 0.7494 0.1321 0.6488 -1.632, 0.7702 0.1358 0.6232 -1.787, 0.78 0.1375 0.6105 -1.871, 0.7667 0.1352 0.6276 -1.759, 0.7052 0.1243 0.698 -1.38, 0.6088 0.1073 0.7861 -1.048, 0.468 0.08253 0.8799 -0.8019, 0.2853 0.05031 0.9571 -0.6419, 0.1071 0.01889 0.9941 -0.5569, 0.007084 0.001249 1 -0.5255, 0 0 1 -0.5236, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 0.7804 0.6314 shininess 1 transparency 0 } } geometry DEF Will_Arm1_R-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 coord DEF Will_Arm1_R-COORD Coordinate { point [ 0.03247 0 0.04109, -0.03247 0 0.04109, 0.03247 0 -0.04109, -0.03247 0 -0.04109, 0.03456 0.1434 0.04109, -0.02791 0.1767 0.04109, 0.03456 0.1434 -0.04109, -0.02791 0.1767 -0.04109, 0.01668 0.1964 0, 0 -0.04776 0] } coordIndex [ 2, 9, 3, -1, 1, 3, 9, -1, 5, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1, 4, 5, 0, -1, 3, 1, 7, -1, 5, 7, 1, -1, 2, 3, 6, -1, 7, 6, 3, -1, 0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1, 9, 2, 0, -1, 1, 9, 0, -1] } } DEF Will_Arm2_R-ROOT Transform { translation -0.002354 -0.03147 0.1768 rotation 1 0 0 -1.396 children [ DEF Will_Arm2_R-POS-INTERP PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [-0.002354 -0.03147 0.1768, -0.002354 -0.03955 0.1752, -0.002354 -0.04723 0.1733, -0.002354 -0.05343 0.1716, -0.002354 -0.05809 0.1701, -0.002354 -0.06126 0.169, -0.002354 -0.06296 0.1684, -0.002354 -0.0607 0.1692, -0.002354 -0.05285 0.1718, -0.002354 -0.04565 0.1738, -0.002354 -0.03989 0.1751, -0.002354 -0.0356 0.176, -0.002354 -0.03282 0.1766, -0.002354 -0.03155 0.1768, -0.002354 -0.03147 0.1768, ] }, DEF Will_Arm2_R-ROT-INTERP OrientationInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [1 0 0 -1.396, 1 0 0 -1.353, 1 0 0 -1.311, 1 0 0 -1.277, 1 0 0 -1.251, 1 0 0 -1.233, 1 0 0 -1.224, 1 0 0 -1.236, 1 0 0 -1.28, 1 0 0 -1.319, 1 0 0 -1.351, 1 0 0 -1.374, 1 0 0 -1.389, 1 0 0 -1.396, 1 0 0 -1.396, ] }, Shape { appearance Appearance { material Material { diffuseColor 1 0 0 shininess 0 transparency 0 } } geometry DEF Will_Arm2_R-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 1 0 0, 1 0.7804 0.6314 ] } coord DEF Will_Arm2_R-COORD Coordinate { point [ 0.02122 0.02527 0.02686, -0.02122 0.02527 0.02686, 0.02122 0.02527 -0.02686, -0.02122 0.02527 -0.02686, 0.03456 0.1854 0.04109, -0.02791 0.1854 0.04109, 0.03456 0.1854 -0.04109, -0.02791 0.1854 -0.04109, 0.003173 0.2217 0, -0.002448 0.05194 0.00191, 0.06153 -0.01329 0.00191, 0.03539 -0.01329 0.06503, -0.002448 -0.01329 0.09117, -0.04718 -0.01329 0.06503, -0.07333 -0.01329 0.00191, -0.04718 -0.01329 -0.06121, -0.002448 -0.01329 -0.08735, 0.02159 -0.01329 -0.06121, 0.02938 -0.1026 -0.01849, 0.08105 -0.1026 0.03178, -0.03212 -0.105 0.1046, -0.07113 -0.1026 0.07813, -0.1 -0.1026 0.00191, -0.07113 -0.1026 -0.08735, -0.03212 -0.1026 -0.1243, 0.002918 -0.1026 -0.08735, 0.06878 -0.2258 0.00191, 0.04835 -0.2258 0.05199, -0.0009573 -0.2258 0.07813, -0.03962 -0.2258 0.05199, -0.06004 -0.2258 0.00191, -0.03962 -0.2258 -0.06121, -0.0009573 -0.2258 -0.08735, 0.04835 -0.2258 -0.06121, 0.02507 -0.2564 0.00191, 0.04923 -0.1732 0.1215, 0.08546 -0.1719 0.1149, 0.06694 -0.1958 0.07032, 0.04716 -0.213 0.09303, 0.08857 -0.2094 0.1105, 0.01963 -0.1547 0.04188] } coordIndex [ 5, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1, 4, 5, 0, -1, 3, 1, 7, -1, 5, 7, 1, -1, 2, 3, 6, -1, 7, 6, 3, -1, 0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1, 10, 9, 11, -1, 11, 9, 12, -1, 12, 9, 13, -1, 13, 9, 14, -1, 14, 9, 15, -1, 15, 9, 16, -1, 16, 9, 17, -1, 17, 9, 10, -1, 18, 10, 19, -1, 19, 10, 11, -1, 37, 39, 38, -1, 38, 39, 35, -1, 20, 12, 21, -1, 21, 12, 13, -1, 21, 13, 22, -1, 22, 13, 14, -1, 22, 14, 23, -1, 23, 14, 15, -1, 23, 15, 24, -1, 24, 15, 16, -1, 24, 16, 25, -1, 25, 16, 17, -1, 25, 17, 18, -1, 18, 17, 10, -1, 26, 18, 27, -1, 27, 18, 40, -1, 27, 40, 28, -1, 40, 20, 28, -1, 28, 20, 29, -1, 29, 20, 21, -1, 29, 21, 30, -1, 30, 21, 22, -1, 30, 22, 31, -1, 31, 22, 23, -1, 31, 23, 32, -1, 32, 23, 24, -1, 32, 24, 33, -1, 33, 24, 25, -1, 33, 25, 26, -1, 26, 25, 18, -1, 27, 34, 26, -1, 28, 34, 27, -1, 29, 34, 28, -1, 30, 34, 29, -1, 31, 34, 30, -1, 32, 34, 31, -1, 33, 34, 32, -1, 26, 34, 33, -1, 11, 12, 36, -1, 35, 36, 12, -1, 37, 19, 36, -1, 11, 36, 19, -1, 20, 19, 38, -1, 37, 38, 19, -1, 12, 20, 35, -1, 38, 35, 20, -1, 39, 37, 36, -1, 35, 39, 36, -1, 40, 18, 19, -1, 40, 19, 20, -1] colorIndex [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] } } ] } ] } ] } ] } DEF Will_Shadow-ROOT Transform { translation 0.1 -0.5392 0 children [ Shape { appearance Appearance { material Material { diffuseColor 0 0 0 #emissiveColor 0.2 0.2 0.2 shininess 0 transparency 0.25 } } geometry DEF Will_Shadow-FACES IndexedFaceSet { ccw TRUE solid TRUE creaseAngle 1.57 colorPerVertex FALSE color Color { color [ 0 0 0, 0.05882 0.05882 0.05882, 0.1176 0.1176 0.1176, 0.1765 0.1765 0.1765 ] } coord DEF Will_Shadow-COORD Coordinate { point [ 0.3506 0.5392 0, 0.2479 0.5392 -0.2479, 0 0.5392 -0.3506, -0.2479 0.5392 -0.2479, -0.3506 0.5392 0, -0.2479 0.5392 0.2479, 0 0.5392 0.3506, 0.2479 0.5392 0.2479, 0.263 0.5392 0, 0.186 0.5392 -0.186, 0 0.5392 -0.263, -0.186 0.5392 -0.186, -0.263 0.5392 0, -0.186 0.5392 0.186, 0 0.5392 0.263, 0.186 0.5392 0.186, 0.1753 0.5392 0, 0.124 0.5392 -0.124, 0 0.5392 -0.1753, -0.124 0.5392 -0.124, -0.1753 0.5392 0, -0.124 0.5392 0.124, 0 0.5392 0.1753, 0.124 0.5392 0.124, 0.08766 0.5392 0, 0.06198 0.5392 -0.06198, 0 0.5392 -0.08766, -0.06198 0.5392 -0.06198, -0.08766 0.5392 0, -0.06198 0.5392 0.06198, 0 0.5392 0.08766, 0.06198 0.5392 0.06198, 0 0.5392 0] } coordIndex [ 0, 9, 8, -1, 0, 1, 9, -1, 1, 10, 9, -1, 1, 2, 10, -1, 2, 11, 10, -1, 2, 3, 11, -1, 3, 12, 11, -1, 3, 4, 12, -1, 4, 13, 12, -1, 4, 5, 13, -1, 5, 14, 13, -1, 5, 6, 14, -1, 6, 15, 14, -1, 6, 7, 15, -1, 7, 8, 15, -1, 7, 0, 8, -1, 8, 17, 16, -1, 8, 9, 17, -1, 9, 18, 17, -1, 9, 10, 18, -1, 10, 19, 18, -1, 10, 11, 19, -1, 11, 20, 19, -1, 11, 12, 20, -1, 12, 21, 20, -1, 12, 13, 21, -1, 13, 22, 21, -1, 13, 14, 22, -1, 14, 23, 22, -1, 14, 15, 23, -1, 15, 16, 23, -1, 15, 8, 16, -1, 16, 25, 24, -1, 16, 17, 25, -1, 17, 26, 25, -1, 17, 18, 26, -1, 18, 27, 26, -1, 18, 19, 27, -1, 19, 28, 27, -1, 19, 20, 28, -1, 20, 29, 28, -1, 20, 21, 29, -1, 21, 30, 29, -1, 21, 22, 30, -1, 22, 31, 30, -1, 22, 23, 31, -1, 23, 24, 31, -1, 23, 16, 24, -1, 32, 24, 25, -1, 32, 25, 26, -1, 32, 26, 27, -1, 32, 27, 28, -1, 32, 28, 29, -1, 32, 29, 30, -1, 32, 30, 31, -1, 32, 31, 24, -1] colorIndex [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0] } } ] } ] } ] } DEF Will_Shadow-POS-INTERP_F PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [0.1 -0.5392 0, 0.07 -0.5392 0, 0.04 -0.5392 0, 0.01 -0.5392 0, -0.02 -0.5392 0, -0.05 -0.5392 0, -0.08 -0.5392 0, -0.09 -0.5392 0, -0.06 -0.5392 0, -0.03 -0.5392 0, 0 -0.5392 0, 0.03 -0.5392 0, 0.06 -0.5392 0, 0.09 -0.5392 0, 0.1 -0.5392 0, ] }, DEF Will_Shadow-SCALE-INTERP_F PositionInterpolator { key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ] keyValue [1 1 1, 0.9786 1 0.9786, 0.9357 1 0.9357, 0.9024 1 0.9024, 0.9095 1 0.9095, 0.95 1 0.95, 0.9905 1 0.9905, 0.9976 1 0.9976, 0.9643 1 0.9643, 0.9214 1 0.9214, 0.9 1 0.9, 0.9214 1 0.9214, 0.9643 1 0.9643, 0.9976 1 0.9976, 1 1 1, ] }, ROUTE Will_Shadow-POS-INTERP_F.value_changed TO Will_Shadow-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Shadow-POS-INTERP_F.set_fraction ROUTE Will_Shadow-SCALE-INTERP_F.value_changed TO Will_Shadow-ROOT.set_scale ROUTE FRISKY_TIMER.fraction_changed TO Will_Shadow-SCALE-INTERP_F.set_fraction ROUTE Will_Hip-POS-INTERP.value_changed TO Will_Hip-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Hip-POS-INTERP.set_fraction ROUTE Will_Hip-ROT-INTERP.value_changed TO Will_Hip-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Hip-ROT-INTERP.set_fraction ROUTE Will_Leg1_L-POS-INTERP.value_changed TO Will_Leg1_L-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_L-POS-INTERP.set_fraction ROUTE Will_Leg1_L-ROT-INTERP.value_changed TO Will_Leg1_L-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_L-ROT-INTERP.set_fraction ROUTE Will_Leg2_L-POS-INTERP.value_changed TO Will_Leg2_L-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_L-POS-INTERP.set_fraction ROUTE Will_Leg2_L-ROT-INTERP.value_changed TO Will_Leg2_L-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_L-ROT-INTERP.set_fraction ROUTE Will_Foot_L-POS-INTERP.value_changed TO Will_Foot_L-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_L-POS-INTERP.set_fraction ROUTE Will_Foot_L-ROT-INTERP.value_changed TO Will_Foot_L-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_L-ROT-INTERP.set_fraction ROUTE Will_Leg1_R-POS-INTERP.value_changed TO Will_Leg1_R-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_R-POS-INTERP.set_fraction ROUTE Will_Leg1_R-ROT-INTERP.value_changed TO Will_Leg1_R-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_R-ROT-INTERP.set_fraction ROUTE Will_Leg2_R-POS-INTERP.value_changed TO Will_Leg2_R-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_R-POS-INTERP.set_fraction ROUTE Will_Leg2_R-ROT-INTERP.value_changed TO Will_Leg2_R-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_R-ROT-INTERP.set_fraction ROUTE Will_Foot_R-POS-INTERP.value_changed TO Will_Foot_R-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_R-POS-INTERP.set_fraction ROUTE Will_Foot_R-ROT-INTERP.value_changed TO Will_Foot_R-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_R-ROT-INTERP.set_fraction ROUTE Will_Arm1_L-POS-INTERP.value_changed TO Will_Arm1_L-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_L-POS-INTERP.set_fraction ROUTE Will_Arm1_L-ROT-INTERP.value_changed TO Will_Arm1_L-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_L-ROT-INTERP.set_fraction ROUTE Will_Arm2_L-POS-INTERP.value_changed TO Will_Arm2_L-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_L-POS-INTERP.set_fraction ROUTE Will_Arm2_L-ROT-INTERP.value_changed TO Will_Arm2_L-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_L-ROT-INTERP.set_fraction ROUTE Will_Head-POS-INTERP.value_changed TO Will_Head-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Head-POS-INTERP.set_fraction ROUTE Will_Head-ROT-INTERP.value_changed TO Will_Head-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Head-ROT-INTERP.set_fraction ROUTE Will_Arm1_R-POS-INTERP.value_changed TO Will_Arm1_R-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_R-POS-INTERP.set_fraction ROUTE Will_Arm1_R-ROT-INTERP.value_changed TO Will_Arm1_R-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_R-ROT-INTERP.set_fraction ROUTE Will_Arm2_R-POS-INTERP.value_changed TO Will_Arm2_R-ROOT.set_translation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_R-POS-INTERP.set_fraction ROUTE Will_Arm2_R-ROT-INTERP.value_changed TO Will_Arm2_R-ROOT.set_rotation ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_R-ROT-INTERP.set_fraction