Shout3D 2.5 - Home Page
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Shout3D offers plenty of resources to get you up and running.
Make sure to visit the Shout3D website for the latest version of the software.
Just getting started?
If you haven't already read the START HERE page, make sure you do this first!
What is Shout3D?- a brief introduction to Shout3D technology and why it's so exciting.
Shout3D Demo Tour - get a feel of what Shout 3D can do.
Wizard QuickStart Tutorial - a ten-minute look at how 3D content is made to run in a Web browser, using the Shout3D Wizard.
Ready to sink your teeth in?
Shout3D Workflow Tutorial - a simple, but complete, pass through the process of developing interactive Shout3D content.
3D Studio MAX Export Tutorial - a special look at creating Shout3D content in 3D Studio MAX.
User Guide - a guide and reference for content development in Shout3D.
Demo Guide - an exhaustive guide and reference to the many demo files in your Shout3D installation.
Introduction to the Picker - a tutorial introducing the basics of ray intersection.
OpenGL Hardware Acceleration - information about the OpenGL plugin.
Technical references
Shout3D Nodes Reference - an online guide to all Shout3D nodes.
JavaDocs- complete documentation of the Java API for all classes and interfaces in the Shout3D package.
Shout3D Specification - a technical description of all the elements of Shout3D scenes and applets, and how these elements interoperate. The original proposal for Shout3D, and therefore not up-to-date in all respects.
What's New? - a complete list of improvements and changes from earlier versions of Shout3D.
The Shout3D Book
The Shout3D Book - the official guide to creating interactive web graphics with Shout3D. Assumes no prior knowledge of Java. Contains extensive tutorials and instructional projects. The best way to learn Shout3D!
Book Update - updated information affecting the book.
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